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I also wanted to ask, how do I get the different endings? Not asking for a full walkthrough but just a little guide of defeat this boss, get that item, stuff like that.

if you didnt kill the plantgirl boss you can visit her during the ending escape sequence for a different ending, and theres another one where you visit her room on the way out if you did kill her

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Good Game, for the most part. The main issues are two things.

1. Jumping and movement don't transfer between scenes making some of the wall jump sections really difficult to get past when they switch scenes.

2. Coyote time is non-existing in this game. To put it briefly Coyote time is when you run off a platform and you can still jump after a second of time passes. Like in the old Roadrunner cartoons where the Coyote stays in midair for a few seconds before he looks down and then starts falling.

Also, something that would be nice also would be a few different modes.

Easy: No health, just gotta worry about the pleasure meter and pleasure meter only

Normal: How the game was intended

Hard/Impossible?: No refills on health and no pleasure removing pills, you have to make it through the game with whatever you got, might be impossible so another option could be no pleasure removing pills, only a few sections where pleasure is reset to 0 so you can pass some zones but you might be able to get away with no healing of any kind in this mode

these are just some ideas but they would be nice

(edit): Just saw in an older comment how you no longer have the project files. Just wanted to say I hope you can find some way to recover them. I might be able to help though; what game engine did you use to make the game? I might be able to decompile the game and then give you instructions on how to decompile the game and then you can update it. If you don't want to though that's just fine.

the game was at least 4 laptops ago, and i only have 4 laptops. so recovery is impossible.

i know what coyote time is, yuki's tale should have it

what about the game engine? might be able to recover the files by decompiling the game, just need the game engine's name since each one encrypts each game differently

its game maker 8.1 i think

got some good news, the game files are recoverable using OpenGMK/GM8Decompiler (https://github.com/OpenGMK/GM8Decompiler) you can find the releases near the bottom of the page in a blue text link labeled releases.

If you want to update the game that's up to you but I personally think it needs a little polishing up.

What is the difference between
Deepground Lab full version.zip
and
Deepground Lab full.zip
in the download list? You need to pay to access any of the downloads, so I'm confused…

Does DGLunlock.ini go anywhere in particular, or do I just put it in system or system32 with other dll files?

At the time of posting this, there's no install instructions anywhere on the game page or this game's download page…
I bought the "All My Games" bundle, if that helps…

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it goes in the same folder as the exe, this game harks from the days when the demo and the unlock file make the full game

its also been too long for me to remember the difference, but id go for whichever was uploaded latest

theres actually a few games in your big game bundle that dont install regardless of the version except the demo

if theyre the older ones they need the unlock file, if its not reading those its because the exe doesnt have permission to read external files so they need to be ran as admin

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its specifically Damsel Quest, The Trade and Deepground Lab
i just tried running Damsel Quest as an admin but it did not work
Damsel Quest and The Trade are having problems with "unsupported compression algorithm" while Deepground Lab has a problem with "No manager for installer unknown"
also sorry about this realms

i've never heard of those issues. they were zipped years ago with uzip

I tested, and I like, but for the moment I am blocked.
I have just recovered the map level 3, and the double shots, and the path does not seem clear to me.
Either there is a lava lake that is too big to jump (not want to jump to see the result) or to another place the platform is too high even for a wall jump. And I do so much backtracking that I'm afraid to go back on my steps xD
In short, the game requires a minimum of exigency by location in (platform term), and the bosses, for the little that I did, does not represent a real threat.

The game is good, but what I would absolutely need is an option menu, at least for window mode or sound adjustment. There are many possible improvements, but it's up to the creator to add them;)

( sorry if my english is bad, i prefer the french language ^^ )

you need to head up the long vertical shaft if you didnt kill the plantgirl boss, otherwise head through the factory area


as for other improvements, this is an old game and i dont have the project file anymore. so i can only suggest alt + enter to exist fullscreen and the volume mixer for sound.

The plantgirl is done before my message, and if the industrial zone is the area where you can be trapped by the glass tube, then I went for a ride. I will revisit the area in case, when I have time.

For improvements, too bad for me. ^^ But if one day you plan to rework the game, with new files, I would be perhaps one of the first to test.
In the meantime I will follow your advice (Alt + enter & volume mixer).

Good continuation ;)